Armory
The Armory is the main storage and distrubution area of weapons on a vessel or station. It is the second most-heavily guarded room onboard any Starfleet vessel or station as access to weapons must be monitored at all time. There may be several aboard any vessel or station, dispersed throughout so there is easy access to weapons in case of emergency or even just for daily use. (See also Weapons Locker.)
Armories are controlled by the Master-at-Arms, as well as a small team of Security Officers. They ensure that access to the armory is restricted to authorised personnel and that weapons are properly functioning and maintained. Armories always have a Phaser range next door or attached.
Every armory will contain:
- Type 1 Hand Phasers
- Type 2 Hand Phasers
- Type 3 Phaser Rifles
- Additional Phaser Energy Cells
- Maintainance Packs for weapons
- Instruction for proper cleaning and discharge of all weapons
Some additional features may include:
- Carbine Phaser Mk1's
- Phaser Rifle Mk17
- A workbench which is used to maintain and customizes weapons to the users liking.
Marine Armories
A Marine armory is much like a Starfleet armory but is restricted only to Marine access and contains weapons more specific to their uses. Marine armories are maintained by a Staff NCO (usually a Staff Sergeant) with two other junior NCO's called artificers and is constantly guarded. They are usually found adjacent to or are a part of the Marine barracks.
A Marine armory will contain all the same features as a Starfleet armory with the following possible additions:
- Mark 24 Grenade Launchers
- Mark 25 Grenade Launchers
- Mk23 Rifle Mounted Grenade Launchers
- Squad Assault Weapon Phaser (SAWP)s
- Mark 16 Missile Launchers
- Mark 17 Missile Launchers
- Isomagnetic Disintegrators
- 40mm Light Infantry Mortars
- 80mm Medium Mortars (only on larger ships and space stations)
- TR-110 Pistols
- TR-116's
- TR-116/6a (Modified) Sniper Rifles
- Body Armor
- Additonal Ammo and Energy Cells