Vor'cha class

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Vorcha.jpg
Vor'cha
CategoryBattle Cruiser
Expected Duration80
Time Between Resupply2
Time Between Refit6
Personnel
Officers112
Enlisted Crew336
Marines0
Passengers25
Maximum (Evacuation) Capacity300
Speed
Cruising Velocity6.6
Maximum Velocity8.8
Emergency Velocity9.6 for 12 hours
Dimensions
Length481.3m
Width341.7m
Height106.8m
Decks19


The Vor'cha Class Battle Cruiser is one of the most powerful warships in the Klingon Defense Force. Designed and built as a counter to Starfleet's Galaxy class Starship, the Romulan's D'Deridex class Warbird and the Cardassian's Galor class Warship, the Vor'cha is a heavily armed, fast and maneuverable predator.

Originally designed and built in the 2350's, the Vor'cha's layout is heavily influenced by its predecessors, the K't'inga class and the D7 Battle Cruisers, and like its predecessors there have been many sub-types which are the result of continuous upgrading, design refinement and the need to ensure the Vor'cha remains the dominant Cruiser-type vessel in the Alpha and Beta Quadrants.

The current model being produced by shipyards throughout the Empire is the F-11 subtype.

While significantly more maneuverable at sublight speeds than previous Vor'cha subtypes, the F-11 is still only comparable to the Galaxy class Starship in terms of attainable Warp velocities. The hull is comprised of a Duranium/Tritanium derivative, with an outer duranium armor plating for additional protection from energy weapons fire, high levels of radiation, extreme heat and hull breaches.

The type of shielding system used aboard the Vor'cha provides a comparatively higher ability to "hang in the fight" than the Federation's standard shielding system thanks to a greater ability to dissipate heat and a higher energy input, this does however somewhat retard warp drive performance if the shield is engaged at full whilst at warp.

The F-11's primary weapon is a Type -10 Heavy Disruptor cannon. While this forward mounted weapon has a limited firing arc and a slow rate of fire due to the energy needed for each blast, its energy output is comparable to the Type XII Phaser array found on Starfleets Sovereign class Starship. Primarily used to disable the shields of large vessels and small outposts, this weapon can only be fired once every 30 seconds.

In addition to the heavy weapon, the F-11 is equipped with 6 Type-9 beam Disruptors. Mounted along the dorsal and ventral sections of the hull, these beam weapons are comparable to that of the Type X phaser of the Galaxy Class, however they too lack a high firing rate. These weapons are primarily used for point defense combat against fast, maneuverable craft such as fighters, scouts and other small but fast moving vessels.

When originally tested, the F-11 proved to be significantly lacking in terms of energy weapon firing rates. To combat this, 8 Type-8 pulse Disruptors were mounted onto the full (four forward firing, four aft firing). These pulse cannons have a firing rate comparable to that of Starfleet's Type U pulse phaser which was first fielded on the Defiant class Escort, while having the firepower of Starfleet's Type VIII Phaser array. These weapons are designed reduce an opponents shields to nothing within several barrages and to cause significant damage to a ship/station hull once its defenses are down. These weapons were particularly effective against Dominion, Cardassian and Breen defenses during the Dominion War.

Along with the energy weapon emplacements, the F-11 is armed with four Class 5 Torpedo Launchers capable of firing Photon Torpedoes, Plasma Torpedoes and Tri-Cobalt Devices. Having developed Photon Torpedo technology over 100 years before that of Starfleet and the Federation, Klingon Torpedoes are significantly more powerful, the maximum attainable yield for each warhead is equivalent to the detonation of two Starfleet Quantum torpedoes.

While the Klingon Defense Force is investigating the possibility of creating their own Quantum Torpedo technology, they have acquired both Romulan and Cardassian Plasma Torpedo designs and developed their own Plasma Torpedo design, which is designed to drain the shields of an opposing vessel/facility while causing significant damage to the hull and affecting the health of the crew through radiation poisoning. Because of the controversial nature of these weapons, the Klingon Defense Force have issued orders that Plasma Torpedoes are to be used when absolutely necessary (during times of war and as a last resort, etc).

In addition to Photon and Plasma Torpedoes, the F-11 carries a number of Tri-Cobalt based explosive devices in its arsenal. While more effective against stationary targets such as space stations and disabled vessels, the devices can be launched via the torpedo launchers or deployed like mines to catch enemy targets unawares.

The Vor'cha is one of the few Klingon starships which is bred for combat and almost entirely bred for ship to ship combat and as such has little to no standard troop carrying capacity, especially when compared to other starships in the Empire's fleet. They pack a significant punch and often operate in tandem with BoP's or Negh'Var class vessels, or often with packs of other Vor'cha class vessels in a fashion similar to that of the BoP "Targ Pack".

This having been said, there is scope within the Vor'cha to alter it's standard loadout to carry a larger number of troops.

The Vor'cha has served the Klingon Empire with honor and distinction throughout its short service life and will continue to do so for decades, perhaps even centuries to come.


Auxiliary Craft

Defensive Systems

Deck Listing

NB: Decks 1-2 are mounted in the rear pod only, whereas Deck 3 is also present as the top level of the forward pod, which also contains the bridge module.

Deck Items
1 Launch Bay Upper Level, Pilot Officer's Office, Transporter Room 1
2 Launch Bay Lower Level, Auxiliary craft elevator Systems
3 Maintenance Bay, Industrial Replicator, Auxiliary craft elevator Systems, Bridge, Captain's Ready Room, Weapons Lockers
4 Tractor beam Assembly, Computer Core Level 1, Primary Computer Core, Primary Weapons Room, Torpedo Magazine
5 Officer's Quarters, Training Rooms 1-6, Sparring Room, Mess Hall, Holodecks 1-4, Computer Core Level 2
6 Crew Quarters, Training Rooms 7-12, Sparring Room, Mess Hall, Holodecks 5-8, Computer Core Level 3
7 Crew Quarters, Training Rooms 13-16, Sparring Room, Mess Hall, Holodecks 9-12 Computer Core Level 4
8 Warrior Embarkation Bays, Armoury, Auxiliary Training Rooms 1-10, Mess Hall, Transporter Rooms 2-5
9 Warrior Embarkation Bays, Armoury, Auxiliary Training Rooms 1-10, Mess Hall, Transporter Rooms 6-10
10 Forward Weapons Room, Torpedo Magazine, Prisoner storage bays 1-8
11 Deflector Control, Secondary Shield Generators, Medical Bay
12 Secondary Computer Core Level 1, Cloaking device, Transporter Room 11
13 Secondary Computer Core Level 2, Secondary Weapons Room, Torpedo Magazine
14 Secondary Computer Core Level 3, Live Food Storage bay 1
15 Cargo Bays 1-6, Cargo transporters 1-6, Live Food Storage bays 2-3
16 Cargo Bays 7-12, Cargo transporters 7-12, Live Food Storage bays 4-5
17 Engineering Level 1, Tertiary Shield Generators, Warp Nacelle Access
18 Engineering Level 2, Warp Nacelle Access, Engine Master's Office
19 Engineering Level 3, Warp Core Ejection Systems, Waste Reclamation, Warp Nacelle Access
Klingon Starship Classes
Active Starships B'rel class - Bird of Prey class - K'Vort class - D'Tai class - K't'inga class - Negh'var class - Vor'cha class
Inactive Starships D7 class
Auxiliary Craft V4 type - V5 type - V6 type - K3 type