Armory
Armories are controlled by the Master-at-Arms, as well as a small team of Security Officers. They ensure that access to the armory is restricted to authorised personnel and that weapons are properly functioning and maintained. Armories always have a Phaser range next door or attached.
Every armory will contain:
- Type 1 Hand Phasers
- Type 2 Hand Phasers
- Type 3 Phaser Rifles
- Additional Phaser Energy Cells
- Maintainance Packs for weapons
- Instruction for proper cleaning and discharge of all weapons
Some additional features may include:
- Carbine Phaser Mk1's
- Phaser Rifle Mk17
- A workbench which is used to maintain and customizes weapons to the users liking.
Marine Armories
A Marine armory is much like a Starfleet armory but is restricted only to Marine access and contains weapons more specific to their uses. Marine armories are maintained by a Staff NCO (usually a Staff Sergeant) with two other junior NCO's called artificers and is constantly guarded. They are usually found adjacent to or are a part of the Marine barracks.
A Marine armory will contain all the same features as a Starfleet armory with the following possible additions:
- Mark 24 Grenade Launchers
- Mark 25 Grenade Launchers
- Mk23 Rifle Mounted Grenade Launchers
- Squad Assault Weapon Phaser (SAWP)s
- Mark 16 Missile Launchers
- Mark 17 Missile Launchers
- Isomagnetic Disintegrators
- 40mm Light Infantry Mortars
- 80mm Medium Mortars (only on larger ships and space stations)
- TR-110 Pistols
- TR-116's
- TR-116/6a (Modified) Sniper Rifles
- Body Armor
- Additonal Ammo and Energy Cells