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{{Planet
== Summary ==
|image=[[Image:Acamar_III.jpg]]
Importing file
|name= Acamar III
|quadrant= [[Beta Quadrant]]
|sector=
|system= Acamar
|class= M
|equaradius=
|polarradius=
|gravity= 1.3g
|day= 32 hours
|year= 382.3 days
|moons= One
|affiliation= Independent
|native= [[Acamarian]]s
|population= Acamarians (3.7 billion); Gatherers (200,000)
}}
 
'''Acamar III''' is a [[Class M]] planet located in the [[Acamar System]], near the borders of [[Orion]] space. The world is the home of the [[Acamarian]]s, a humanoid spacefaring civilization. A small band of Acamarians known as the Gatherers have become infamous throughout nearby sectors as vicious pirates and raiders. Following the visit of the U.S.S. ''Enterprise''-D in 2366, the Gatherers have, after nearly a century of wandering, returned to Acamar III and rejoined Acamarian society.
 
==Environment==
Acamar III has a standard gravity of 1.3 G, a day of 32 standard hours, and a 382.3 standard-day year. The upper layers of the planet's atmosphere are filled with extensive cloud formations which result in perpetually overcast skies on the surface. The planet has no moons.
 
Only 30% of Acamar III's surface is covered by water, which is concentrated in two small oceans. The rest of the planet's surface consists predominately of hilly, rocky terrain with mountain ranges marking the boundaries of the continental plates. Surface temperatures range from temperate at the equatorial regions to vast expanses of frozen tundra near the poles. The crust of the planet contains extensive deposits of magnesite and other minerals, although the depth of the ore-bearing strata and density of the surrounding crust make extraction difficult.
 
The Wasteland is a vast continent-sized region rendered completely barren by the excesses of [[Acamarian]] clan warfare. The extensive use of weapons of mass destruction, particularly biological and chemical weapons, has left the region a parched desert crawling with deadly viruses. The soil has been contaminated by a variety of devastating chemical agents, and is dead at the microbial level. Fused craters mark the positions of former cities in the region. The Wasteland was the final battleground between the clans Shovran and Nalitha, whose genocidal frenzy marked the last great battle of the Clan Wars.
 
The greatest city of the Shova clan, and the capital of Acamar III, Toll Shovas is the seat of the Sovereign's government and home of the Ruling Council. A [[Federation]] ambassador resides in Toll Shovas, at the request of the Sovereign.
 
The Govax region is a wide plain in the southern portion of Acamar III, bounded on three sides by high mountain ranges. Recently, Sovereign Marouk ceded the entire region to the newly reconciled Gatherers who are just beginning to colonize the area. The extreme winters in the Govax region and its scarce resources are making resettlement difficult.
 
==History==
The relatively inhospitable climate of Acamar III gave rise to various nomadic or seminomadic tribes of Acamarians. Scarce resources led to fierce conflicts between tribes. By the time the first Acamaran city-states arose, nearly four thousand years ago, the rigid clan structures which characterize Acamarian society were firmly in place. Over four millennia of recorded history the Acamarians also adopted a rigid caste system, and slowly advanced to an industrial level of technology. Intrigue and open conflict between clans were rife, and short, furious wars were commonplace. The perpetually cloudy skies of Acamar III left the planet's inhabitants with little reason to study the heavens or wonder what might lie among the stars. One hundred seventy-eight years ago, however, the stars came to them.
 
Acamar's first contact with an extraplanetary civilization came in 2224 when an [[Orion]] vessel surveyed the system and noted the extensive mineral deposits on Acamar III. The aliens made peaceful overtures to the Acamarians, pledging eternal friendship and trade. The Acamarians were impressed by the aliens' advanced technology, but were highly suspicious of their motives. The Orions offered the various Acamarian states samples of high technology in exchange for mineral rights. At their current stage of technological development, the Acamarians did not possess the means to mine many of the minerals, so making the concessions posed little problem for them. The clan leaders were particularly interested in the advanced weapons the Orions offered - each hoped to gain a decisive edge against neighboring clans.
 
The Orions engaged in vast strip-mining operations with serious environmental consequences. As their air and water became polluted, the clan leaders realized what was happening and suspended their various conflicts. They turned all of their efforts to driving the invaders away. The Orions never suspected that the Acamarians would be able to reverse-engineer and duplicate the weapons which they had given them, and totally underestimated the military acumen of a people who had spent millennia embroiled in conflict. The Orions were quickly driven from Acamar III, and, after three years of fruitless attempts to conquer the planet, deemed the venture unprofitable and turned their interests to other worlds like [[Coridan]].
 
After the expulsion fo the Orions, attempts were made to establish an interclan council to unite the clans against any further threats from space. After some initial progress, disputes over the leadership of the council degenerated into feuds and interclan squabbles. A new wave of conflicts began which, thanks to the new technologies available, were more devastating than ever before. The Acamarians refer to the years which followed the Orion era as the Clan Wars. They estimate that almost a quarter of the planet's population perished in the fighting. Medicial technology received from the Orions gave rise to great advances in the Acamarians' understanding of genetics and biotechnology, and plague became the ultimate weapon of the clans. The Clan Wars culminated in the mutual destruction of the clans Shovran and Nalitha, the most powerful of the Acamarian clan-states, and the creation of the Wasteland.
 
The rest of Acamar III looked on in terror at the devastation the Shovrans and Nalithas had unleashed. Maran, leader of clan Shova, made a desperate appeal to end the conflict, asking why the people of Acamar III were so desperate "to accomplish what the invaders could not." Soon clan Shova, the most powerful of the remaining clans, hammered out a peace settlement. The leader of clan Shova was named Sovereign of Acamar III, and had the responsibility of enforcing the treaty and ensuring peace between the clans. The Ruling Council was formed in 2266, an event commemorated by the [[Acamarian]]s as "The Reconciliation."
 
Several clans (most notably the Lornak, who had virtually eradicated their chief rivals, the Tralesta clan) refused to have anything to do with the negotiations, seeing Maran's proposal as little more than conquest by decree. The rebel clans were given an ultimatum: Submit to the new system or leave Acamar III forever. The dissidents opted for banishment. Utilizing the new space technologies acquired in the war with the Orions, the rebel clans left "to gather their fortunes among the stars." The exodus of the rebels, now called the Gatherers, occurred in the year 2268. In the decades that followed, the Gatherers became known as a horde of interstellar parasites. They moved from planet to planet, colony to colony, stealing what they needed to survive.
 
In 2366, the U.S.S. ''Enterprise''-D visited Acamar III. Captain Jean-Luc Picard was able to convince Sovereign Marouk to reopen discussions with the wayward Gatherers, and after a stormy period of negotiations (which were nearly derailed by the revival of an ancient blood feud between clans Lornak and Tralesta), Marouk and Chorgan, leader of the Gatherers, were able to reach a settlement. By 2368, all of the Gatherers had returned to Acamar III to try to build a new life. (''TNG'':The Vengeance Factor")
 
==Government==
Acamar III is ruled by a Sovereign who wields supreme executive authority. The current sovereign is Marouk of clan Shova. The Shovas have held the post of Sovereign since it was established at the time of the Reconciliation. The Sovereign resolves disputes between clans and sets policy at the planetary level.
 
The Sovereign is advised by the Ruling Council. The Council is composed of representatives of every Acamarian clan, and serves as the planet's primary legislative and administrative body. Acamar III is divided into regions, based on clan alliances. The government is highly decentralized, with each region seeing to its own affairs.
 
Acamar III is far from any Federation border, and as such has never become involved in any conflict or intrigue with the Federation, the [[Cardassian]]s, or the [[Romulan]]s.
 
The Acamar system is considered important, however, because of its value as a source of magnesite and certain other minerals, including some used in the manufacture of duranium. The [[Ferengi]] have approached the Acamarian Sovereign several times, offering a "great deal" in return for exclusive trade rights with the system. While traditional Acamarian xenophobia has so far stalled the negotiations, worsening economic conditions on Acamar III may soon force the government to reconsider. The Federation wants trade with Acamar to remain open, and would be willing to go to great lengths to see that it does.
 
The reintegration of the Gatherers into Acamarian society is proving more difficult than either side had bargained for. The Gatherers' first attempts at colonization of the Govax region met with many setbacks, and more than one group of Gatherers has turned to raiding to help establish their outposts. The outcry in the Ruling Council has been terrific, and Sovereign Marouk has been hard pressed to keep the disagreements from erupting into open conflict.
 
The return of the Gatherers has had other, unforeseen effects on Acamarian culture. The youth of Acamar III feel stifled under the rigid caste and clan structures, and see the freedom-loving lifestyle of the Gatherers as an attractive alternative. Disobedience and social protest among the younger generation is on a sharp rise as more and more students and freethinkers find the courage to protest their elders' decisions. The elite, shocked by the degradation of traditional values, are appealing for firmer social controls and the lessening of the Gatherers' influence. Neither side seems willing to yield.
 
Finally, some neighboring systems are dismayed by the reunion of the Acamarians. While they welcome the Gatherer truce and the end of piracy and raiding, many, particularly the Tonkians and Artonians, believe that since the Acamarian government has finally recognized the Gatherers, they should take some measure of responsibility for the disruptions caused by the pirates and offer restitution.
 
On Acamar, old hatreds die slowly. Even though Acamar's clans set aside their differences in the interests of harmony, and have enjoyed a century of peace, the feud between the Lornaks and Tralesta is not the only conflict simmering beneath the surface. Members of the Tandru and Yoma clans continue to harbor ill will toward each other over a social faux pas committed one hundred fifty years ago. Periodically members of both clans engage in vendettas against each other - brief, vicious attacks on lone individuals using a variety of ingenious weapons. The Acamarian Ruling Council deplores the violence, and Sovereign Marouk has offered to heal the breach. There is no telling how and when old rivalries may flare up.
 
Ambassador Kallen'da of [[Alpha Centauri]] currently lives on Acamar III. Sovereign Marouk contemplates the possibility of joining the [[Federation]], and seeks guidance from Kallen'da. The ambassador has identified several benchmarks the Acamarians must meet before they would be accepted into the Federation, among them the abolition of the Acamarian caste structure, the repudiation of clan warfare, and full integration of the Gatherers into Acamarian society. While Marouk and her allies are willing to change, some within the Ruling Council resent Kallen'da's assessment.
 
==Economy==
Acamar III exports its mineral resources, trading magnesite and other ores for foodstuffs and manufactured items. Most of the nearby systems have suffered too long at the hands of the Gatherers to bear the [[Acamarian]]s any goodwill. As a result, Acamar III's interstellar trade is stagnant. The [[Federation]] hopes to start trading with Acamarians soon, but does now want them to become dependent on such trade.
 
Federation scientists are interested in the life-extending process used by Yuta to exact her revenge on the Lornak clan. Although she appeared to be a woman in her twenties, her rate of aging was slowed using advanced genetics and biotechnology. If scientists could synthesize Acamarian techniques, it could mean extending life expectancies throughout the Federation.
 
==Flora & Fauna==
Acamar III is home to the ''cralluck'', a large flightless bird which roams the plains. The ancient Acamarians used ''cralluck'' as a primary source of food and material. Other notable fauna include the ''gryll'', a six-legged mammalian pack hunter, and the ''mooshor'', a large burrowing predator which combines the worst features of [[Earth]]'s polar bear and lion. ''Mooshor'' live in the polar regions of the planet.
 
Notable Acamarian planets include the [[parthas]], a green vegetable with large, fleshy roots which is a mainstay of Acamarian cuisine. Various varieties of lichen also figure strongly in the Acamarian diet, including ''vorvoss'', the primary ingredient in [[Acamarian Brandy]].
 
==Reference(s)==
*Cambias, James, et al. ''Planets of the UFP: A Guide to Federation Worlds'', Last Unicorn Games, 1999. ISBN: 0671040065.
 
[[Category:Location]][[Category:Planets]]

Latest revision as of 19:34, 19 April 2020

Summary

Importing file