Elba II

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File:Elbaii.jpg
Elba II
Astronomical Location
Quadrant Beta
System Elba
Physical Characteristic
Classification K
Surface Gravity 0.85g
Moons None
Additional Information
Affiliation Federation
Population 15 inmates, 10 staff
  [Source]



A poisonous, hostile world, Elba II would barely be considered for habitation. Since its discovery early in the Federation's expansion into space, though, it proves to be useful for one thing: isolating people who otherwise be difficult and dangerous to contain. Elba II was established in the 23rd century just as improved psychopharmaceuticals and treatments like the neural neutralizer were coming into wide use in the Federation. Later on, it became used not just as an insane asylum but also for remote research, rehabilitation, and confinement.

Elba II orbits a remote, useless M V red dwarf star in the Beta Quadrant. The only ships that find Elba II are those that come looking for the planet well off the common space lanes. While Fleet Captain Garth of Izar was confined there (2267 to 2278), a starship regularly passed Elba II on patrol to keep an eye on his security. Given his deep knowledge of vital Starfleet military secrets, Garth's old Romulan foes may well have plotted to break him out for brainwashing or mind-sifting. Orion Syndicate partisans might also have something similar planned for the legendary murderess-politician Marta (confined 2266-2268), and her former lover the Romulan centurion Vonath might attempt to free two birds with one stone. (TOS: "Whom Gods Destroy")

Climate & Geography

With only feeble light from its star, Elba II has only its thick, poisonous armosphere to retain heat, which it doesn't do very well. The sky remains a flat, featureless bluish-purple at all times; there isn't enough atmospheric energy or heat to create storms or even weather. The surface of Elba II is an uninterrupted landscape of boulders, escarpments, and other detritus jutting out of a flat, frozen permafrost. The Elba II asylum is located in the center of a large, eroded meteor crater in the planet's northern hemisphere.

Elba II Asylum

In the late 20th century on Earth, emerging medicine diagnosed mental illness as a physical ailment much like any other disease, rather than a pseudo-mystical imbalance in spiritual energy. This conceptual breakthrough eventually removed much of the disturbing mythology and distanced dehumanization of the insane and led to pharmaceutical and biological therapies for many common psychoses and problems. Contact with psionic and empathic species, and the categorization of the few human psionics, allowed "inside-out" investigation of derangements or delusions that indicated more promising therapies still. By the 23rd century, only a very few cases resisted treatment, but those were the hardest of the hardcore; hardened psychotic killers, sociopathic madmen, and completely broken or dissociated personalities.

However, the earlier psionic breakthroughs allowed the creation of the psychotricorder, the neural neutralizer, and the rehabilitation chair, all of which used electromagnetic and electronic signals to read, diagnose, and adjust brain responses. New psychopharmaceuticals, designed using the new tools as diagnostics, were even more effective in altering neural chemistry toward calm and coherence. The mad could be made sane but the issues of privacy, personal freedom, and dignity inherent in any regime of treatment for mental illness became even more contentious, as the new technologies could literally reshape minds. In the wrong hands (such as psychological torturers of the Klingon and Romulan Star Empires), even healthy individuals could be brainwashed or mentally crippled, or even killed with such methods. The debate over such questions, and concern for the rights of distant inmates, led to the abandonment of formal, isolated asylums such as Elba II; the vanishingly small number of those still incurably mentally ill now occupy individual wards in prime research hospitals on Vulcan or Betazed.

The Starfleet Medical Corps founded a network of twelve rehabilitation colonies during the 2230s and 2240s, including Elba II in 2242. Initial construction was slow, due to the unforgiving conditions of the planet and the last minute installation of the overpowered (for its time) force shield. By 2245, Elba II was ready for use and Dr. Elton Waugh became its first governor. Governor Waugh's tenure ended abruptly in 2260, however, when a Starfleet inspection trip discovered that the isolation and stress of his assignment had driven him into a delusional state. Convinced that his patients had all been replaced by android puppets, Waugh had initiated very unpleasantly specific research into methods of pain induction. He remained on Elba II as a patient, under the care of the new governor, Donald Cory. Ironically, when Garth of Izar led his brief patient revolt against Governor Cory in 2268, he used Waugh's research to modify the rehabilitation devices and tortured Waugh to death as a final calibration test.

During the run-up to the Dominion War, Starfleet renovated Elba II as a confinement and research facility focusing on rogue (or enemy) psionics, and on illicitly gene-modified prisoners. A large library computer bank on genetics and xenopsychology makes Elba II a coveted position for scholars in these areas. Starfleet vets all such applicants thoroughly, but those who wind up in such a remote post remain (or, possibly, become) more than normally quirky. Although no longer a psychiatric rehabilitation facility per se, many powerful psionics (especially those from essentially non-psionic cultures) display symptoms of personal maladjustment and mental illness; symptoms of genetic manipulation can include near-catatonia and other behavioral disorders. Therapy and rehabilitation continues under Counselor Pirig, although Commander Thek of the Vulcan Science Council is Elba II's governor.

Places of Interest

The only place of interest on the planet is the Elba II rehabilitation colony, an underground facility with 30 force field secured cells and administrative quarters and offices for 15 staff members, and the governor's suite for the colony administrator. In that suite are the controls for the colony force shield that keeps the poisonous atmosphere out and prevents unauthorized transport onto or off of the world. The shield and facility are powered by an automated fusion plant buried deep beneath the facility and completely inaccessible without the correct transporter coordinates.

Facility common rooms include a refectory, a lounge, and a swimming pool; there is a smaller pool in the hydrotherapy chamber. Several other therapy chambers include a holodeck system for diagnosis and exploration of patients' psychoses. Holotherapy requires very specialized skills and a strong degree of self-control; Vulcans make good holotherapists.

Reference(s)

  • Burns, Eric, Kenneth A. Hite & Doug Sun. Star Trek Roleplaying Game Book 7: Worlds, Decipher, 2005. ISBN: 1582369097.